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Isamu Nakagawa

Isamu (Sam) Nakagawa

Isamu Nakagawa

I'm a game designer and 3D artist. With an MFA in Game Design and a background in startup agility, I bridge the gap between creative vision and technical execution.

Skills

Game Design | Technical Art | 3D Modeling | Asset Integration | World Building | Team Collaboration | Creative Direction | Problem Solving

Core Skills: Level Design | Gameplay Systems | Lighting & Rendering | Shader Development | Procedural Tools | Optimization

Game Engines: Unity | Unreal Engine | Godot | Marmoset Toolbag | Steamworks Integration

3D & Design Tools: Maya | ZBrush | Substance 3D | Blender | Photoshop | Illustrator | Three.js | Fusion 360 | Marvelous Designer

Scripting & Technical Tools: Python | C# | Blueprints | Git | Blender Scripting | Material Editor | Node-Based Workflows


Recent Games

The Hilltop Funeral

2024-WIP

Yet another night at Cherry Hill, a casket arrives. The phone rings—two pallbearers are sent. One hand for one man, navigate through the cemetery and deliver the dead to their destination… at The Hilltop Funeral.

The Hilltop Funeral gameplay

Collaborators: Luke, Cindy, Jacob, Hayley, Tali, Isamu

Phoenix and Turtle

2023

‘Phoenix and Turtle’ distills the fighting game genre down to its simplest mechanics. With just three controls, engage in the duel of truth and beauty that rewards wit and strategic play.

Phoenix and Turtle gameplay

The World's Waters

2022

Dive into the immersive and exhilarating game of The World’s Waters, a video game crafted by a team of three. In this innovative gaming experience, the physical interactivity of an electronic balancing board becomes your gateway to controlling a dynamic avatar as you race across the water surface.

Players engage their core muscles and test their physical dexterity to maintain stability on the virtual water. The responsive and intuitive controls combined with a motorized haptic feedback system, mimic real-world movements.

The World's Waters

Collaborators: Momin M, Diganta G, Isamu N

(Un)Balance Experience

2022

Worked with a team of five to design and curate a unique interactive experience involving a large scale. The team used CAD to create concept designs of the installation and the experience.

(Un)Balance Experience

Daniel L, Jacob Z, Momin M, Diganta G, Isamu N

Orbitus

2015

Can you maintain the orbit? Orbitus challenges your reflexes and precision as you navigate the intricate dance of celestial bodies. With just a single button at your disposal, your mission is to maintain the delicate equilibrium of an object orbiting around a center mass. Success requires a keen sense of timing and impeccable rhythm.

Orbitus gameplay at a score of 6

Download on the App Store

Swift · SpriteKit · Game Center. Published to the App Store in 2015, rebuilt for current iOS in 2026.


Contact

Connect with me on LinkedIn, or send a message here:

© 2024 Isamu Nakagawa. All rights reserved.